A painting is no longer something always keeping still: Scott Garner’s “Still Life” is rightly a painting that can respond to real-world activity. Whenever you rotate the painting, you’ll see that the fruits and vases begin to tumble and finally change their positions. Why? Because the painting is actually made using the game developing program unity 3D, and inside the painting there is a flat-screen television screen with a spatial sensor built behind it to detect the tilt. So whenever somebody rotate its frame, the unity 3D scene can then respond and interact with the users.